Realistic Weather v1.1.2.6

A rework of the weather system that focuses primarily on snow.

V1.1.2.6 – expected to be the last update before the next Modhub update
Added irrigation missions
Added irrigation support for slurry tankers (three times more power than sprayers)
Fire model changes
Moisture map generation changes for more variety
Revised moisture yield
Revised sprayer irrigation for greater accuracy

Added the following setting options:
Change moisture yield factor
Reduced spray effect on moisture
Moisture map recalculation setting is now synchronized in multiplayer
Improved fire performance
Significantly improved hourly delay
Fixed an issue with fire synchronization when loading in multiplayer

Features:
– Adds 3 new “disaster” weather events: blizzards, droughts, and extremely dense fog
– New grass humidification system that dries mown grass into hay over time
– Expanded the info display in the top right to include information about Temperature, impending disasters, and predicted snowfall
– Adds a moisture mechanic to fields; each crop has an ideal moisture range that increases crop yield when within this range.
– Moisture levels constantly change depending on sunlight, temperature, and precipitation.
– Crops with extremely low moisture levels will wither.
– Hail now causes damage and wear to vehicles left outdoors.
– Wheel physics have been significantly changed.
– The maximum snowfall has been doubled.
– Livestock leave “footprints” in deep snow (only on high-end systems).

Blizzards:
– Blizzards are rare events that cause significant snowfall in a short period of time, producing snow up to 1 meter deep.
– The temperature during a blizzard can drop to as low as -15 degrees Celsius.
– The snow is likely to stay for an extended period.

Droughts:
– Droughts lead to extreme heat, which causes rapid moisture loss from fields.

Fog:
– Extremely dense fog can occur, with extremely poor visibility for up to 14 hours.

Wheel physics:
– Friction for all wheel types has been changed and is now much more realistic.
– Friction now decreases more realistically depending on road and vehicle conditions, including vehicle weight, amount of snow, and snow wetness.
– Braking times now depend on friction and the number of wheels; lower friction leads to longer braking times, while more wheels lead to faster times.
– Wheels gradually destroy snow more realistically, based on the weight the wheel is carrying, the amount of snow, and the snow wetness.
– Heavier vehicles sink much more deeply into the snow than lighter vehicles. Submerged vehicles can become completely stuck.
– Driving cars and heavy equipment in heavy snow will be almost impossible, so special vehicles, such as tracked vehicles, are required.

Grass Moisture System:
– After tedding, mown grass dries into hay over time, depending on its moisture content.
– Mowed grasses have their own individual moisture content, which is based on the field’s moisture content at the time of mowing.
– Mowed grasses gain/lose moisture at different rates.
– New info box when standing on mown grass shows the moisture content, the required moisture level, and whether it needs mowing (currently disabled in MP).
– Please note that in its current state, this feature may cause delays on less powerful systems or on extremely large fields.

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Author:
Arrow




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