Creek Hollow – new 4-fold map v1.0.0.0

The Amever 4-fold is the big sister of the little Amever.
Nestled amidst rolling hills, wide fields, and dense forests lies the picturesque village of Creek Hollow.
Once known for the lucrative Amever Farm and a significant mine, this place looks back on a turbulent past – and still harbors a dark secret.
But now it’s up to you: Are you ready to bring Creek Hollow back to life?
The map offers you spacious fields, diverse landscapes, and enough space for your very own farm design.

This 4-fold map offers you everything you need for a diverse gaming experience:

Spacious fields in various sizes – perfect for small machines as well as large-scale technology.
154 fields
Multiple building plots
3 farmsteads that can be individually expanded or completely redesigned.
10 additional crops: rye, spelt, triticale, field grass, summer wheat,

linseed, mustard, silage corn, summer barley, and clover
Three additional animals (permission available): rabbits, ducks, and geese
20 collectible gold bars, I don’t know where they are
Roller coaster to build with its additional productions
Ship to build
Pellet production
Apricot trees
Plenty of forest areas for logging
Custom ferry: Original replica of the ferry in Berlin
Plenty of pastures for cows, sheep, and horses
Diverse productions and sales points that make your farming even more exciting, some have opening hours
One 500kW BGA, one 250kW BGA
Mine to buy iron, needed to produce metal for the roller coaster
PF Ready: all multi-crops PF adapted, own soil map
Own animal feeding system
INFO: Chicken coops should be used on the map due to their unique characteristics Animal feeding system, as Giant’s stables and many modded chicken coops don’t have a pallet trigger.
A map that perfectly supports both single-player and large multiplayer projects.
Long field paths and narrow village streets ensure realistic transport journeys.

Notes on the map:
Merging fields: This is hardly possible on this map. All farmlands are designed to directly affect fields or are located where I think building makes sense.
Expanding farmlands: A resounding NO to this – there will be no expansion.
Buildings and fences: Some cannot be demolished, and this will remain the case.

For AutoDrive players:
AD courses are already built into the map.
Important: To avoid losing the courses, you must follow these steps:
If you start a new game (regardless of difficulty) and have AutoDrive in the mod folder, AD will ask you whether you want to create courses the first time you load it.
Be sure to answer NO here!
If you click YES, you’ll overwrite my built-in courses. In this case, you’ll either have to start a new save or create the courses yourself.
There won’t be any individual AD courses—the map already includes complete ones.

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Author:
Tamara_von_Graf




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