V1.2
– A look at the map for the weekend.
What have I done?
– desc version increased to 93
– 50 new ground layers, meaning 25 new combined layers added. All standard textures from the US or AS map (various cobblestones, mud, gravel, etc.) with an extra folder for the new weights
– Everything from the standard EU map put into a group and moved under the map
– Fields and farmlands removed, there is Farmland 1 & 2
I still have to work my way into the fruits and get used to the new system, unfortunately a few things have been changed.
I created an empty 4-fold map from the standard Europe map.
The map was completely adapted and the paths for all xmls that are needed for mapping are adapted on the map. To start with, I left the following content in the map:
– Dealers for vehicles and animals
– The NPCs
– Destructible objects
– Collectibles
– 1 spline each + parked vehicle, map end markers, the storks,
of every tree type, every size.
– I kept all objects in the i3d, e.g. Trees, street lamps, roads, etc. (If you don’t need them, you can delete them quickly)
– More fruits (rye, spelt, triticale, broad beans, poppy seeds, etc.) Camming Soon
– More ground textures (various paving stones, etc.) Camming Soon