





Advanced Damage System (ADS)
Advanced Damage System is a comprehensive overhaul of the standard vehicle damage and maintenance mechanics in Farming Simulator 25. A machine’s reliability now depends directly on how carefully and efficiently you operate it. The harder you push your equipment and the less you care for it, the more often it will fail you.
Forget about “one-click” repairs. Maintenance now requires time, resources, and strategic planning. You will need to monitor wear, schedule service in advance, and manage your fleet effectively to ensure a sudden breakdown doesn’t ruin your harvest season!
Key Features
Complete Replacement of the Vanilla Damage System
Every vehicle is now divided into critical systems: engine, transmission, hydraulics, cooling, fuel, working systems, electrical, and chassis. Chassis wear increases faster when driving at high speeds over rough terrain, and harsh operating conditions lead directly to mechanical failures.
Essential Regular Maintenance
Scheduled servicing is now mandatory. It is the only way to prevent accelerated wear and avoid the massive costs of a total system overhaul.
Dynamic Breakdowns
Dozens of unique failures are tied to specific systems. Each breakdown has its own impact on gameplay and real consequences for your operation.
Reworked Workshop Logic
The workshop menu now includes inspection, repair, maintenance, and overhaul options. Every procedure takes actual time to complete—instant repairs are a thing of the past!
Realistic Thermal Simulation
Engines require proper warm-up time, and they can overheat under heavy loads in hot weather. Ignoring your temperature gauges can lead to catastrophic engine failure.
Battery and Alternator Simulation
Batteries can lose charge and alternators can fail, making engine starts a challenge. Fortunately, you can always “jump-start” one vehicle from another.
Vehicle-Specific Characteristics
Machines differ by brand and age in Reliability (wear rate and breakdown probability) and Maintainability (cost and time of repairs). Premium brands are more reliable, while older machines are mechanically simpler and cheaper to fix.
Pre-Operation Inspection
A true farmer starts the day right! Before heading to the field, vehicles should be inspected and serviced: grease the components, blow out the radiators, and check all essential systems.
Attention: BETA Version
Please note: This mod is currently in BETA. Always remember to back up your savegames before use.
Good luck in the fields, and may your equipment always run smooth!
BETA 2
Changelog 0.9.1.2:
– Added compatibility with CVT Addon
– Expanded the in-game adjustment ranges for service interval and vehicle lifespan settings
– Scaled breakdown progression and other time-based mechanics to match custom service intervals and extended vehicle lifespans
– Fixed operating hours synchronization in multiplayer
– Fixed service interval progress calculation during initial vehicle initialization
– Added Polish and Spanish translations
– Minor UI fixes
Changelog 0.9.1.1:
– Increased interaction and connection distances for jumper cables
– Implemented a filter for system wear and stress accumulation that dampens sustained high-value factors while allowing short impulses to pass through
– Added new configuration options and expanded the adjustment ranges for existing ones
– Rebalanced wear factor multipliers (generally reduced for better gameplay balance)
Changelog 0.9.1.0:
– Reworked stress accumulation: stress can no longer exceed the current condition level of its system. When stress reaches condition, a breakdown occurs instantly
– Returning leased ADS vehicles now applies penalties for active breakdowns and overdue maintenance. Compatible with Extended Leasing
– Fixed: lubrication on harvesting vehicles now decays correctly instead of always staying at a normal level
– Fixed: harvesting activity is now detected correctly for work process wear calculations and for checking the presence of large debris
– Radiator and air intake clogging speed is now tied to the selected service interval length, allowing better adaptation to different gameplay styles
– Removed the long harvest factor from the work process system
– Reworked the fuel system’s High Pressure Factor: it is now triggered by high fuel consumption instead of indirect engine load
– Fixed incorrect data display in the maintenance log and inspection report
– ADS now controls the vanilla engine temperature value
– Fixed a bug where the battery could discharge too quickly when AI tried to start a vehicle while ENGINE_HARD_START_MODIFIER was active. As a temporary solution, AI is immune to ENGINE_HARD_START_MODIFIER
– ADS now controls operating hour accumulation for ADS vehicles, so hours continue to accumulate even when the player leaves the engine running
Changelog 0.9.0.0:
– Added multiplayer support
– Reworked the vehicle condition model: overall condition is now built from multiple individual systems, each with its own condition and wear factors
– Added a new stress system that accumulates stress in vehicle systems when machinery is used improperly, increasing breakdown risk
– Added an advanced battery and alternator simulation
– Added pre-shift vehicle inspection
– Added new shop items: Grease Gun, Air Blower, and Jumper Cables for pre-shift service and jump-starting vehicles with a discharged battery
– Added a fleet management table with all ADS vehicles for easier overview and control
– Added many new breakdowns and reworked existing ones; breakdowns now have strict assignment to specific systems
– Added a breakdown selection system that chooses failures based on which system factors were stressed or violated the most
– Added new workshop options and reworked existing service and repair flows
– Changed the hard engine start logic: the starter must now be held to crank the engine
– Numerous minor balance and interface improvements
Required mods:
Vehicle Years
