Random World Events V2.0.0.3

Adds 43+ dynamic random events, a physics overhaul, and a full in-game settings screen to Farming Simulator 25 — making every playthrough feel different.

Overview
Random World Events is the full FS25 rewrite of the FS22 original. It introduces a probabilistic event engine that fires timed world events during gameplay, affecting your economy, vehicles, fields, and more. Each event has configurable intensity, duration, and cooldown. A separate physics layer applies terrain-aware wheel grip and suspension tuning to the vehicle you’re driving, every frame.

All settings save per-savegame, so each farm can have its own configuration.

Features
Random Event System
43+ unique events across 4 active categories
Configurable frequency (1–10), intensity (1–5), and cooldown (1–240 min)
Events trigger automatically on a probability timer during gameplay
Manual trigger via F9 or the rweTest console command
Per-category enable/disable toggles (economic, vehicle, field, special)
In-game HUD notifications and warnings when events start and end
Single active event at a time — a cooldown prevents event spam

Economic Events (15 events)
Government subsidies, market booms and crashes, tax refunds, loan interest, seed/fuel/fertilizer/equipment discounts, insurance payouts, export opportunities, economic crises, and more.

Vehicle Events (8 events)
Speed boosts, free fuel refills, fuel leaks, minor accidents, fleet repair bills, visual upgrades, vehicle cleaning, and engine trouble.

Field Events (10 events)
Crop yield bonuses and penalties, fertilizer effectiveness changes, seed growth speed adjustments, harvest modifiers, and field sale price shifts.

Special Events (10 events)
Time acceleration, time slowdown, XP bonuses and penalties, money multipliers, equipment durability changes, trade price bonuses, and town festivals.

Physics Overhaul
Terrain-aware wheel grip — asphalt, dirt, field, grass, and snow each have distinct friction values
Suspension stiffness multiplier applied per-wheel every frame
All physics values are tunable from the in-game settings screen
Debug mode logs per-wheel grip data to the console

In-Game Settings Screen

Full tabbed GUI accessible from the game’s menu:
Events Tab — toggle categories, set frequency/intensity/cooldown, enable notifications
Physics Tab — tune wheel grip, suspension stiffness, articulation damping, center-of-mass strength

Per-Savegame Persistence
Settings are stored alongside each savegame — different farms can have different configurations without touching the mod files.

Default Settings 
Setting     Default     Range     Description
enabled     true     —     Master on/off switch
frequency     5     1–10     Event trigger probability
intensity     2     1–5     Event magnitude
cooldown     30     1–240 min     Minimum time between events
showNotifications     true     —     HUD notices when events start/end
showWarnings     true     —     Warning-level notifications
economicEvents     true     —     Enable economic category
vehicleEvents     true     —     Enable vehicle category
fieldEvents     true     —     Enable field category
specialEvents     true     —     Enable special category
Physics Defaults

Setting     Default     Range     Description
wheelGripMultiplier     1.0     0.1–5.0     Base wheel friction scale
suspensionStiffness     1.0     0.1–5.0     Spring force multiplier
articulationDamping     0.5     0.1–5.0     Articulation damping factor
comStrength     1.0     0.1–5.0     Center-of-mass strength

Console Commands
Open the in-game console (` key) and type any of these:
Command     Description
rwe     Show all available commands
rweStatus     Show current status — enabled state, active event, cooldown
rweTest     Force-trigger a random event immediately
rweEnd     Forcibly end the currently active event
rweDebug on|off     Toggle debug mode (verbose logging)
rweList [category]     List all registered events, optionally filtered by category
Key Bindings

Key   Action
F9     Force-trigger a random event
F3     Open settings screen (coming soon)

Known Limitations
Wildlife/animal events — category toggle exists but events are not yet implemented
Weather events — category toggle exists but events are not yet implemented
Multiplayer — declared as supported but money/physics changes are local-only; proper network sync is not yet implemented
Physics values — articulationDamping and comStrength are configurable but not yet wired to an FS25 physics API call

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Author:
TisonK Special Thanks: FS25 modding community and everyone who reported bugs on the FS22 version




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