Realistic Livestock – Ritter version V1.1.0.3

This is a modified version of the FS25 mod ” Realistic Livestock ” by Arrow-kb , who has discontinued the development of his mods.

What’s changed V1.1.0.3
Fixed selected animal jumping to a different animal in the in-game animal menu

What’s changed V1.1.0.2
Fixed crash on Messages tab caused by unrecognized message IDs from older dev versions
Invalid messages are now discarded on savegame load and handled gracefully in the UI

What’s changed V1.1
Added Move tab for transferring animals between husbandries with destination picker and bulk move
Added custom icons for all Animal Screen tabs
Hidden castration tab in herdsman screen for chickens (not applicable)
Fixed visual glitch in herdsman screen when enabling castration
Internal refactoring for code quality and testability

What’s changed V1.0.2
Added genetics display in animal names (average score, or full breakdown per trait)
Added sort by genetics option for animal lists
Added selection count on bulk action buttons
Fixed move messages in husbandry message log (were silently failing due to incorrect message keys)
Fixed move messages showing wrong direction (to/from was swapped)
Fixed typo in move message (“1 animals” → “1 animal”)

What’s changed V1.0.1.1
Fixed compatibility with Hof Bergmann’s subtype filter for animal pens

What’s changed V1.0.1
Added Hof Bergmann map support – exotic animals (ducks, geese, cats, rabbits) now support full breeding and reproduction
Added basic support for butchers using Extended Production Point (EPP) mod
Added missing translation keys across all languages
Improved offspring subtype selection for maps with non-standard animal configurations
Updated Italian translation
Fixed “Manage Animals” (R) key interfering with other mods’ keybindings in different menu tabs
Fixed bulk move allowing more animals than target pen capacity
Fixed error when moving animals to Extended Production Points (EPP butchers)

What’s changed V1.0
Added “Manage Animals” (R) button to in-game animal menu for quick access to animal management
Added “Select” (A) action to check/uncheck selection boxes in buy and sell dialogs
Insemination button now disabled when female is ineligible (pregnant, too young, recovering)
Monitor button now shows “Removing…” state when removal is pending
Fixed keybinding collisions – each action now has a unique key (D=Diseases, C=Castrate, M=Monitor, I=Insemination, X=Mark)
Fixed info buttons (Mother/Father/Children) intercepting Mark/Castrate keypresses – now mouse-only
Fixed insemination button incorrectly showing on male animals
Fixed monitor visual not disappearing when removing monitor from animal
Fixed batch “Remove All Monitors” button not reflecting pending removal state
Fixed milk/wool/goat milk info not showing on dedicated server clients

v0.6.1.0 – MP bug fixes Latest
What’s Changed
Fix AI dialog insemination not syncing in multiplayer (AnimalAIDialog)
Fix AI dialog insemination blocked for cows that never gave birth (missing isParent guard)
Fix server crash when client inseminates cow with straw (AnimalInseminationEvent)
Fix stream corruption in AI auto-insemination event (AIAnimalInseminationEvent)
Fix pregnancy event silently failing to match animals on client (AnimalPregnancyEvent)
Fix dewars bought mid-game not syncing to connected clients in multiplayer (SemenBuyEvent)
Fix client-side error when buying semen in multiplayer (SemenBuyEvent)
Fix disease treatment toggle not syncing to server in multiplayer (DiseaseDialog)
Fix settings dependency check using undefined variable (RL_BroadcastSettingsEvent)
Fixed error spam when dismounting horse outside pen in multiplayer
Fix black screen when multiplayer client tries to ride a horse
Fix multiplayer client unable to clean horses

v0.6.0.0
– Add user guides and factsheets
– Add optional daily summary mode for message log to reduce noise on large farms (new setting: Message Log Summaries)
– Added “Reset AI Animals” button to settings to regenerate the AI straw catalog with new randomly generated animals
– Fix potential milk production loss that could occur when birth errors were silently caught
– Fix potential game freeze when selling animals with an active filter
– Fix potential mod errors blocking crop growth and other periodic game updates
– Fix texture warning for LED panel mask map
– Add Danish translation update and Chinese translation (community contributions)

What’s Changed 0.5
Randomize father selection during breeding – eligible males are now chosen randomly instead of always the first one
Improve genetic inheritance with natural variation – offspring can now exceed or fall below parent trait values
Fix wrong text shown for straw in monitor menu
Detect conflicting mods (e.g., MoreVisualAnimals) and show a unified conflict dialog at startup
Add Italian translation (community contribution by @FirenzeIT)

What’s changed 0.4.2
fix: multiplayer issue preventing menu access by @killemth in #7

What’s changed 0.4.1
Fix crash caused by invalid animal root node in some cases.
Fix incorrect death count for auto-sold newborns
Fix wrong text for when females can reproduce

v0.4.0.0:
Remove Font Library dependency by inlining the required functionality directly in the mod.
Refactor file loading and source folder.
Update mod icon.

v0.3.0.0:
Add Highland Bulls based on Renfordt’s PR in 389 Arrow-kb’s original mod.

v0.2.0.0:
Migrate savegames from Arrow-kb’s Realistic Livestock to RitterMod version. To avoid conflits with original mod and other forks of it, this mod uses a different mod ID. Therefore, when you load a savegame that used the original Realistic Livestock mod, you will be prompted to migrate the data to this mod.

v0.6.0.0
Add user guides and factsheets https://rittermod.github.io/FS25_RealisticLivestockRM/
Add optional daily summary mode for message log to reduce noise on large farms (new setting: Message Log Summaries)
Added “Reset AI Animals” button to settings to regenerate the AI straw catalog with new randomly generated animals
Fix potential milk production loss that could occur when birth errors were silently caught
Fix potential game freeze when selling animals with an active filter
Fix potential mod errors blocking crop growth and other periodic game updates
Fix texture warning for LED panel mask map
Add Danish translation update and Chinese translation (community contributions)

The goal of this version is to preserve the core functionality of the mod for my purposes and to occasionally make necessary bug fixes and improvements.

You are welcome to use the mod as you wish, but please note that it is significantly less comprehensive than the original.

Key changes compared to the original mod:
Automatically migrate savegame data from Arrow-kb’s Realistic Livestock to this version.
Added Highland Bulls based on Renfordt’s PR 389 in Arrow-kb’s original mod.
Removed Font Library dependency by inlining the required functionality directly in the mod.
Improved genetic inheritance with natural variation – offspring can now exceed or fall below parent trait values.

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rittermod




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