




Mods Pack 1.7
– Large cowshed now also available in Sönke-Nissen-Koog color variant
– Large cowshed with feeding robot now also available in Sönke-Nissen-Koog color variant
– Alfalfa hay bale hall description corrected
– Bale hall display fill level indicators slightly shifted
– BGA wedge silo back wall changed again (thanks to Cobra)
– Server error message FS25_Fed_Mods_Pack/data/objects/pallets/fillablePallet/fillablePallet should be fixed
– Water trigger on large pigpen changed
– Large sheeppen player trigger changed to player vehicle trigger (benefit for Automatic Gate Mod)
These mods are included in the Fed Mod Pack
2 cowsheds: The stables are larger and have more capacity than the FS25 standard stables
2 chicken coops: The stables are larger and have more capacity than the LS25 Standard Barns. On the NF Marsh, chickens can produce manure if straw is brought into the barns.
2 Pigpens: These barns are larger and have more capacity than the LS25 Standard Barns.
9 Multi-Silo Silos: In addition to standard grains, the multi-silos can also store many other types of grain, such as peas, beans, spinach, fertilizer, and more. Practically anything that can be loaded by trailer. The multi-silos also accept bales.
5 Silo Extensions: Increase the storage capacity of your multi-silos.
5 Animal Pastures: Adaptable pastures with more capacity for cows, chickens, pigs, sheep, and goats. Feed and water capacities are also significantly increased.
4 shopping stations: Here you can buy and store fertilizer, lime, poison, and seeds.
Multi-buy: Buy all types of grain and bulk goods.
Direct wood sales: Here you can sell wood quickly and easily.
2 water intakes: Free water can be easily loaded at the field shaft and/or hydrant.
2 lumber yards for storing lumber, dispensed in wooden pallets.
2 BGA silos: An XXL wedge silo and a large drive-through silo.
Doormat: For sleeping and as a player spawn point.
Floodlight: With more light.
3 manure heaps: Manure heaps for the animal stables with modified triggers.
Workshop: For configuring and repairing vehicles.
3 bale halls for storing bales or bulk goods.
Mods Pack 1.5.1.0
Removed unnecessary old ball trigger from the cow barn (AD can now pass through easily).
Collision at the 25 million silo reintroduced, allowing AD to pass through. again
Straw bale trigger slightly enlarged at the large chicken and pig stables
Water and feed capacities on animal pastures increased further
Manure heap extensions fixed after Patch 1.7 (thanks to Achimobil)
Chicken barn info trigger and jump point moved
Optimizations according to Giant’s TestRunner tool
These mods are included in the Fed Mod Pack:
2 cow barns: The barns are larger and have more capacity than the LS25 standard barns
2 chicken barns: The barns are larger and have more capacity than the LS25 standard barns. On the NF Marsh map, chickens can produce manure when straw is brought into the barns
2 pig barns: The barns are larger and have more capacity than the LS25 standard barns
9 multi-silos: In these multi-silos, you can store not only common grains but also many other fill types such as peas, beans, spinach, fertilizer, and more. Basically everything that can be loaded with a trailer. The multi-silos also accept bales
5 silo extensions: Increase the storage capacity of your multi-silos
5 animal pastures: Adjustable pastures with increased capacities for cows, chickens, pigs, sheep, and goats. Fodder and water capacities are also significantly increased
4 purchasing stations: Here you can buy and store fertilizer, lime, pesticides, and seeds
Multi-purchase: Purchase all types of grains and bulk goods
Wood direct sale: Quickly and easily sell wood here
2 water extraction points: Easily load free water at the plow shaft and/or hydrant
2 wood storage areas: Store wood, with output in wooden pallets
2 biogas plant silos: An XXL wedge silo and a large drive-through silo
Doormat: For sleeping and as a player spawn point
Floodlights: With more lighting
3 manure heaps: Manure heaps for the animal stables with modified triggers
Workshop: For configuring and repairing vehicles