v0.0.0.7
- TEMPORARY fix for issue with loading on most vehicles
- I realise now that the current issue is because loading triggers cannot be resized
- I have made a temporary change that should improve loading for all previously existing vehicles on a savegame
- Newly purchased ones will likely still have issues
I know what I need to do, but I won’t have time until tomorrow.
BETA 3 – v0.0.0.6
- Added some checks to prevent #26
- I think that #26 was caused by missing settings, so should not happen anymore
- I will add further validation of settings before applying them in a future update
Version 0.0.0.4 for Farming Simulator 2025 (v1.3.x):
- Fix: Improved functionality for loading round bales.
FIRST PUBLIC RELEASE. Most things that I’ve tried are working so far BUT there are likely to be many bugs. Please test and leave any bug reports or feedback.
This modification automatically updates the base game trailers, applying changes to both new and existing trailers on your farm. For guidance on incorporating this feature into custom mod trailers or pallets, refer to the included read-me file.
Important Notes:
- If the feature isn’t working, try remapping Ctrl+U to switch sides, which resolved issues for some users.
- Autoload functionality will not apply to items you already own in-game. You’ll need to sell and repurchase trailers to enable it.
- Starting a new save game allowed successful loading of seed pallets directly from the dealer.
Summary:
– Single player is working as it should for BALES, PALLETS and BIG-BAGS
– Multiplayer loads without crashing so far BUT I have only done basic testing. USE AT YOUR OWN RISK
– Any new vehicles will get autoload after purchasing in the shop (see below)
– Any valid vehicles in a savegame will load settings if available
New Features:
– All pallets, big-bags and bales supported by default
– Automatic detection of trailer loading zones (in shop)
– UI to adjust size of loading zone in shop before purchase
– No external configuration files required!!
To Configure Loading Zones:
– Use middle mouse click in the shop to activate editing
– Right click drag to move individual faces
– ALT-right click drag to move opposing faces (use this for width)
– SHIFT-right click drag to move the whole zone
– CTRL with any of the above for fine control
– SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up)
– Configuration can be edited in mod settings XML (if you know what you are doing)
Planned Features:
– Menu for global settings (in shop)
– Set vehicle options in the shop before purchase
– Reconfigure vehicles in the workshop
– Bale collection mode
– Log trailers (can be configured, but do not load anything yet)
– Multiplayer synchronisation of settings
– Show debugging display in multiplayer
– Custom key bindings
Special Features for ‘KRONE Trailer Profi Liner’
– Load/Unload is only available on the side the curtain is open
– Rear loading directly from forklift
– The rear door and curtain can be opened and closed by a player on foot
Configured for the following container types:
– BigBags
– BigBag Pallets
– Euro Pallets
– IBC Liquid Tanks
– Square Bales
– Potato Boxes (requires mod: Seed Potato Pack)
Configured for the following trailers:
– Brantner DD 24073/2 XXL (bale trailer)
– Bremer Transportwagen TP 500 S
– BÖCKMANN MH-AL 4320/35
– BÖCKMANN KK 3018/27 H
– Demco Steel Drop Deck
– Farmtech DPW 1800 (standard)
– Fliegl DTS 5.9
– KRONE Trailer Profi Liner
– Kröger PWO 24
– LODE KING Renown Drop Deck
– Welger DK 115 (bale trailer)
– Salek ANS-1900 (bale trailer)
Configured for the following vehicles:
– Lizard Pickup 1986
– Lizard Pickup 2017
– Mahindra Retriever
– JohnDeer XUV865M
– Kubota RTV-XG850
– Kubota RTV-X1140
– Antonio Carraro Tigrecar 3200
– Train (vehicle carriage)
Configured for the following Platinum DLC vehicles:
Train (planks, flatBed & timber carriages)
Volvo SM 462
Pfanzelt P13 4272
Schwarzmüller Timber Trailer
Schwarzmüller Timber Trailer Semi
Schwarzmüller Low Loader
Known Issues:
– Existing trailers on a savegame will not get autoload added (until restart with valid settings)
– Editing/customising a vehicle in the workshop has no effect on the real vehicle
– Object positions slow to update in multiplayer
– Trigger detection of objects is poor in multiplayer (it helps to move them)
– No saving of vehicle configurations when saving multiplayer games