


Random World Events v2.0.0.0 is now live — this is a full rewrite for Farming Simulator 25.
The biggest addition is a complete wildlife event category that was missing from the initial release. You’ll now get bird flocks damaging your crops, wild stampedes, predator alerts stressing your livestock, bee swarms boosting pollination, rabbit infestations, disease scares, hunting season price bonuses, and more — 10 new events in total.
The event engine has also been fixed under the hood. Vehicle speed boosts now correctly persist for their full duration, the field events trigger guard has been corrected so field events actually fire on all maps, and the double-registration bug that caused wildlife events to silently overwrite special events has been resolved.
The settings screen can now be opened with F3 at any time during play, or by typing rweSettings in the console. F9 still force-triggers a random event for testing. Both keys are rebindable through the game’s keybinding menu.
A help section has been added to the pause menu under Help > Random World Events, covering how the event system works, what each category does, how to configure frequency and intensity, and a full list of console commands.
Total events: 53 across five categories — Economic (15), Vehicle (8), Field (10), Special (10), Wildlife (10).
(more screenshots will be provided in next update)
V2.1.4.0
This update wires Random World Events into the rest of your mod ecosystem.
FarmTablet, Market Dynamics, Crop Stress, and Soil Fertilizer can now all
detect RWE and respond to active events automatically.
What’s new / fixed:
– Other mods (FarmTablet, Market Dynamics, Soil Fertilizer, Crop Stress) now detect RWE and respond to active events in real time
– FarmTablet: the Random World Events app now shows your active event, frequency, and intensity correctly was broken before this update
– HUD layout is now saved when you save the game, not only when you quit
– Event HUD text no longer shows hardcoded English on non-English games
– Fixed a rare crash in vehicle damage handling when a mod vehicle lacked the expected wear spec
– Fixed animal events incorrectly charging farm 0 instead of your farm
– Cleaned up HUD footer removed a button hint that didn’t belong there
Saves: No migration needed.
