Replaces FS25’s simple animal clusters with individually tracked animals – each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb’s Realistic Livestock mod.
Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. Everything is managed from the RL Menu – a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds.
This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed.
Features
– Individual animal tracking with unique identity
– Genetics system with heritable traits that affect production output
– Genetics display in animal names with configurable detail level (average score or full trait breakdown)
– Breeding and reproduction with pregnancy mechanics and genetic inheritance
– AI insemination system with semen dewars
– Disease simulation with infection, treatment, and immunity
– Animal monitoring to track individual animals over time
– Weight system tied to genetics and feeding
– Animal marking and castration
– RL Menu: a standalone tabbed menu covering all animal management – browsing, moving, selling, buying, AI straw purchases, messages, and trailer loading
– Saveable animal filters, cycled with F across the menu tabs
– Herdsman automation: daily sell/buy/castrate/naming/AI/move tasks driven by saved filters
– Animal Country of Origin setting for new animals
– Daily summary mode for message log
– In-game help pages
– Highland cattle bull support
– Animal pack system: third-party mods can add new breeds or adjust animal balance
– Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility
– Map support: Witcombe (UK breeds – Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester, plus Hereford heritage profile) with automatic version-aware compatibility
– Map support: Le Mechet (French breeds – Charolaise, Montbeliarde, Simmental, Vosgienne) with automatic version-aware compatibility
– Simple support for butchers using Extended Production Point (EPP) mod
– Mod compatibility checks at startup: hard-block dialog for incompatible mods, plus a dismissible warning tier for mods known to degrade gameplay
– Mod compatibility bridges: coexists with Seasonal Wool Production (Argsy Gaming) without double wool output
– Multiplayer support
Supported Maps & Packs
RLRM works on virtually any map out of the box. It does not need to be on a list. The maps below are special only because they add their own custom animal types or breeds, which need built-in support for those extras to get the full RLRM treatment (genetics, breeding, reproduction). On any other map, the standard animals just work.
Maps:
– Hof Bergmann ducks, geese, cats, rabbits, alpacas, quail with full breeding support
– Witcombe (https://oxygendavid.itch.io/witcombe-park-farm) – UK breeds (Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester) with full breeding support; Hereford heritage profile
– Le Mechet French breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with full breeding support (NOT compatible with Cow Breeds Pack unless you use the latest development version – both replace the cow husbandry config)
Animal Packs:
– Cow Breeds Pack for RLRM by ConGan98 – additional cattle breeds
Notes
– Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license
– Savegame data from Arrow-kb’s original version is automatically migrated on first load
– Font Library mod is no longer required
– Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem
Installation
Place FS25_RealisticLivestockRM.zip in your mods folder.
Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it – data migrates automatically.
V1.3.0.0
The RL Menu is out of preview – it is now the mod’s animal-management interface.
Updating an existing save?
Re-create your herdsman automation in the new Herdsman tab, find all settings under RL Menu > Settings, and expect slightly adjusted breeding schedules. Check the keybind for the RL Menu if `Right Shift+O` does not work.
See the “Heads up before you update” section in the changelog for more details.
Highlights:
– New RL Menu – one tabbed menu for everything: browse and manage animals, buy, sell, move, AI straws, and messages. Opens with Right Shift + O, or from your pens, dealers, trailers, and the R key. The old animal screen is gone.
– Saveable filters – build reusable animal filters in-game and cycle them with F on any tab.
– Herdsman automation – daily tasks (sell, buy, castrate, naming, AI, move) driven by your saved filters, with budgets and caps.
– Butcher deliveries – move animals (or let the herdsman deliver) to EPP butchers.
– New setting – Animal Country of Origin for new animals’ ear tags.
– Breeding ages tuned to real husbandry (goats, stallions, hens, roosters).
– Multiplayer fixes – insemination now works from menu, live post-birth recovery, live husbandry log messages, DLC animal visual fix.
– Other Fixes – Hof Bergmann cow milk, FPS stutter on implement switch.
