Farm Contractor Services V3.0.1.1

Farm Contractor Services
Previously known as Contractor Harvesting
This is a complete rewrite of the original Contractor Harvesting mod introducing a new interface, concurrent jobs, and an expansion of services beyond the harvesting.

Need the work done, but don’t own the machinery?
Farm Contractor Services brings bookable agricultural contractors to Farming Simulator 25. Originally built for smaller farms that needed a hired combine, the mod now covers a much wider range of fieldwork—from preparing and sowing fields to harvesting crops and making bales.
Keep running the equipment you enjoy, and hire help for the rest.
More than harvesting

Available services include:
Combine harvesting, with harvester sizes and straw-handling options.
Maize forage harvesting, with you providing the carting.
Cultivation and ploughing.
Sowing.
Fertiliser and lime spreading.
Mowing and windrowing.
Square baling, currently an experimental service.
You can also book Mowing → Windrowing → Baling as one linked grass-work order. Each stage progresses automatically, with the appropriate contractor equipment arriving for the next operation.

Your Contractor Office
Manage your work from a dedicated office interface, with a field map to help you find the right field before booking.
See active jobs, future bookings and hired support equipment in one place. Check job details, review charges and respond when a contractor needs attention.
Book work for today or up to seven days ahead, with additional-charge priority and urgent options for same-day work. Up to two contractor crews can work simultaneously, with further bookings queued as crews become available.

Choose the equipment that suits your farm
Select from the options available for each service, including harvester sizes, larger cultivation equipment and working speeds.
Mowing choices include a compact front-mounted mower and the Krone BiG M 450, providing a wider cut for larger jobs. Windrowing uses a centre-delivery SaMASZ Z2-840 H.
For harvesting, you can hire support equipment or use your own tractors and trailers. Compatible successive jobs can share hired support equipment, helping you keep carting across multiple fields.
The harvester’s unloading stop threshold can be set globally to 65%, 75% or 85% in the game settings.

You’re still part of the operation
Contractors handle the fieldwork; you manage the farm around them.
Bring trailers to unload combines, cart alongside the forage harvester and collect finished bales from the field. Pause and recovery controls let you step in when a job needs assistance.
The original harvesting and unloading system remains at the heart of the mod, with expanded booking, save/reload recovery and job-management features.

A note on baling
Baling is an experimental feature. Linked grass jobs can use recorded windrower passes to guide the baler, and a swath-preview screen lets you inspect material remaining on the field.

Results can vary with field shape, boundaries, obstacles and swath placement. Some jobs may need manual assistance or a final tidy-up. The swath preview is a viewing tool, not a live steering system.
Bale wrapping and collection are not included.

Compatibility
Single-player only.
Optional Realistic Farm Finance integration supports eligible rented land.
Optional Derwen Mobile Phone integration provides contractor notifications.

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Author:
Derwen Modding




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