Realistic Harvesting V1.6.3.0

Realistic Harvesting for FS25
Transform your harvesting experience into true agricultural simulation! Combines can no longer unrealistically sprint at full speed through dense crops without consequences. Working speed, engine load, and yield efficiency are dynamically driven by crop density, cutting width, moisture, and your machine’s mechanical calibration.

Key Features
Physics-Based Engine Load & Speed: Ground speed dynamically adapts based on harvested crop mass (t/h), header width, and vehicle horsepower. Overloading the engine or using incorrect settings results in real grain loss.
All Machine Types Supported: Fully calibrated physics for Grain Combines, Forage Harvesters (chaff/silage), Root & Vegetable Harvesters (potatoes, beets, carrots, parsnips, spinach, peas), Cotton, and Sugarcane.
Interactive Combine Calibration (`RShift + K`): Calibrate Rotor/Drum RPM, Concave Clearance, Fan Speed, and Sieves for each crop. Correct settings ensure maximum yield and minimum loss.
Workshop Upgrade Packages (Tiers 1–4): Upgrade your combine at the shop:
Level 1 (Standard): Fully manual operation.
Level 2 (Sensor Kit): Displays calibration guidance hints (low / optimal / high).
Level 3 (Yield Monitor): Real-time yield (t/ha, bu/ac), area rate (ha/h), and moisture telemetry.
Level 4 (Opti-Harvest AI): Automatic settings calibration and automated speed management.
AI & Courseplay Compatibility:** AI helpers and Courseplay workers automatically utilize your saved profiles or optimal calibrations.
Draggable HUD: Clean, movable on-screen display showing live Engine Load, Productivity (t/h, ha/h), Crop Loss %, and Moisture.
Global Crop Profiles: Save your favorite tuning once — profiles automatically load across your combines and savegames.
3 Difficulty Modes (ESC Settings): Choose between Arcade (relaxed), Normal (balanced), or Realistic (strict physical limits and penalties).

V1.6.3.0
Combine Physics & Powertrain Dynamics

Physics & Powertrain
Closed-loop speed and load stabilization with improved measurement intervals and hydrostatic transmission response. Reduces engine hunting, chassis jerking and false emergency braking across tramlines and crop gaps.
Threshing drum flywheel inertia now smooths load transitions and prevents brief crop-density drops from collapsing the load gauge.
Ground-speed calculations use filtered power-slope equilibrium for smoother speed targets in lighter crop.
Temporary tramlines and gaps are detected automatically, holding cruise speed steady instead of causing throttle surges.
Crop-speed memory is isolated from headland turns and idle passes, ensuring safe re-entry speeds into standing crop.
Weed sampling now only considers visible growth stages, avoiding false infestation and power penalties.

Crop, Headers & Machine Types
Shift+K calibration automatically filters crops based on both bunker capacity and attached header capabilities.
Dedicated calibration profiles added for pod vegetable harvesters, grape and olive machines.
Cotton harvesters retain their native engine behavior and vehicle classification.
Balers, pelletizers and bale processors are fully excluded from harvester electronics, telemetry and power systems.
Improved compatibility with machines such as the John Deere CP690, CS770 and Case IH Module Express 635.

Multiplayer & Dedicated Servers
Calibration and AUTO tuning now wait for server confirmation before displaying success.
Full live telemetry is synchronized to multiplayer clients, including horsepower, slope, knife wear, chopper status and loss causes.
Trip counters and fleet statistics are isolated per individual machine.
Simulation settings are administrator-only and synchronized when players join.
Dedicated server autosaves now persist realisticHarvestingData.xml correctly.
Trip resets are server validated to prevent multiplayer desynchronization.

In-Cab Telemetry & HUD
New 8-cell in-cab Yield Monitor with:
Mass flow
Field progress
Average yield
Clean mass
Fuel efficiency
Real diesel consumption tracking with trip and field statistics in L, L/ha and L/t.
Middle Mouse Button enables an interactive HUD cursor for moving cells and changing displayed metrics.
Selectable HUD layouts with automatic text scaling for different languages.
Loss telemetry now separates speed overload, mechanical setup, moisture and slope effects.

Field Analytics & Economics
Improved field merging with precise boundary detection and plowing verification, preventing fields from being incorrectly joined across roads or grass.
Shift+J Harvest History and Fleet Telemetry can now be opened from any vehicle or while on foot.
Fleet overview displays player names, AI workers, idle machines and parked vehicles.
Seasonal financial tracking includes crop revenue, diesel costs and net operating margin.
Fleet operating hours now track actual harvesting time instead of total engine hours.

Savegames & Compatibility
Trip odometers are stored directly in vehicles.xml and survive reloads and vehicle resets.
Existing savegames are protected with additional compatibility guards.
Trusted engine functions now use direct method calls instead of unnecessary protected wrappers.
Crop density conversion and active farm detection are centralized across UI and telemetry systems.

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Author:
exekx




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