





MapFlood – Dynamic flooding for Farming Simulator 25! 🌧️ Rain with real consequences! Experience dynamic flooding on every map, with rising water levels caused by heavy rain and snowmelt, terrain-dependent water accumulation and flooded roads.
BETA version: The project is continuously being optimized and expanded through future updates. Your feedback helps! 🛠️ Mod by Mr.Hunter
Rain finally has real consequences!
MapFlood introduces a completely new feature to Farming Simulator 25: dynamic flooding that adapts to the terrain, natural drainage routes and weather conditions.
A harmless rain shower can quickly become a real challenge for your farm!
WHAT TO EXPECT
For every map: MapFlood analyzes the terrain when the map loads, calculates drainage directions and identifies places where water can accumulate.
Dynamic flooding: During heavy rain and with sufficient soil moisture, water accumulates in depressions, valleys and lower-lying sections of roads. Snowmelt is also taken into account.
Individually adjustable: Adjust the intensity of the flooding and the other available settings to suit your playstyle.
Pumping out water: Fight floods with suitable pumps, hoses, as well as supported vehicles and equipment such as fire trucks, tank trailers and anything else that can transport liquids. (All fire trucks are detected automatically, regardless of whether they come from Giants’ official free Emergency DLC or from a mod, and are equipped with a pump—as are all liquid containers, vehicles and trailers.) This lets you freely choose how you want to fight the flood: with a fire truck or, for example, with a 20-year-old manure spreader and a tractor …
Flood missions: Help with floods and earn money by successfully completing missions.
Visible effects: Rising water can flood roads, fields and lower-lying areas and affect traffic when the water is deep enough.
Rain and snowmelt: When the soil moisture of the fields exceeds 70%, the corresponding precipitation and meltwater can contribute to flooding.
A new challenge for your farm! Because sometimes even the best tractor can’t help—then it’s time for the pump! 😂🌊
IMPORTANT: BETA VERSION
MapFlood is still in development.
This first beta is the beginning of a larger project!
V1.1.0.0
Greater dynamism, increased realism, and significantly improved water calculations.
Version 1.1.0.0 features comprehensive revisions to flooding, bodies of water, soil behavior, contracts, and settings.
Water & Flooding
– Rivers, lakes, and ponds are detected with greater precision.
– Transitions between clear water and floodwater occur without any visible flickering.
– Bodies of water only turn brown in areas where actual flooding occurs.
– Rivers and lakes can overflow their banks independently during rainfall when the soil is saturated.
– Finer 2 cm increments improve the rendering of shorelines.
– No more floating water surfaces or unintended flooding of adjacent areas.
– Excess water drains away in a more controlled manner.
Soil & Weather
– Soil cultivation, compaction, frost, saturation, and weather conditions all influence water infiltration.
– Each save game features unique soil variations and moving rain cells.
– Sunlight accelerates drying, while cloud cover slows it down.
– Dynamic growth/duration periods for plants, with an adjustable factor ranging from x0.1 to x8.
– New save games begin with clear water.
Contract System
Dynamic contracts are enabled by default.
8 potential contract providers:
– Municipality
– Local Authority
– Mayor
– Road Maintenance Department
– Fire Department
– Insurance Company
– Water Management Association
– Neighbors
Each provider offers distinct rewards and deadlines. Further improvements:
– No duplicate contracts upon server startup
– Saved lockout/cooldown periods
– Additional contracts triggered by damaged fields or threatened buildings
– Unique faces for contract providers
– Markers point toward visible water
– Expired contracts are removed immediately
Settings
– Additional road-level elevation (+0.5 to +3 m)
– General additional elevation (up to +15 m)
– Rainfall intensity (x0.5 to x5)
– Selectable contract types
– Mod-specific rain toggle (on/off)
– Manual flood generation (+1 to +15 m)
Flood intensities:
– Low: 0.5 m
– Medium: 1.5 m
– High: 3 m
– Very high: 6 m
Settings are saved and applied to new savegames as well.
Pumps & Water Extraction
– Pumping capacity now applies to all water sources.
– Support for “Pumps n’ Hoses,” firefighting equipment, and barrels.
– Tanks can be emptied directly into rivers, lakes, and ponds.
– Discharged “brown” (dirty) water spreads visibly within the body of water.
Performance & Compatibility
– Improved support for 4x and 16x maps.
– 4x maps utilize a finer 4-meter grid.
– Better distribution of depressions (low-lying areas).
– Dedicated server support (without markers or menus).
– Ferries react correctly to floodwaters.
– Puddles from other mods are hidden when flooding occurs.
– Water display updates correctly after teleportation, fast travel, or joining a multiplayer session late.
– More compact menu and improved informational text.
