Personnel Management V1.2.0.0

Give the helpers on your farm a face and a story.
Personnel Management adds a persistent employee system to Farming Simulator 25. Instead of relying entirely on anonymous AI helpers, you can meet applicants, hire employees and build a team that develops over time.
Each employee has a name, a portrait and a personal background. Experience, reliability, loyalty and specializations turn your helpers into individual members of your workforce. Their assignments and important events are recorded in a personal career history.

Job interviews – new in version 1.2.0.0
Who is the right fit for your farm? You may not know the answer at first glance.
When job interviews are enabled, an applicant’s experience, reliability and loyalty are not fully visible from the start. Before the interview, you receive an approximate range for one of the three attributes. During the interview, you can ask up to three questions and choose which attributes you want to learn more about.
Ask about different topics for a broader impression, or ask follow-up questions about one attribute to narrow its range and eventually reveal the exact value. The applicant’s salary expectation is revealed when the interview is complete. You can pause an interview and continue it later.
It can also take time to get to know a new employee after hiring: any remaining unknown attributes are revealed as the employee spends time on assignments. If you prefer to see all applicant attributes immediately, you can disable job interviews in the settings.
In multiplayer, other players on the same farm can follow the interview. The first authorized player to open the interview window takes charge of the conversation.

Hire and develop employees
The applicant market offers people with different backgrounds and attributes. Once hired, they become permanent members of your farm’s workforce and can be assigned to supported helper jobs.
Employees gain experience through their assignments and can develop specializations. Use the training menu to review their progress and select specialization training. Learned specializations can be activated or deactivated, and their current status is shown in the menu.
Applicant and employee profiles use a variety of text variants. Each employee’s career history records events such as hiring, completed assignments, training and salary decisions.

More than just hiring helpers
Your personnel decisions have consequences for your farm:
Experience and rank: Employees gain experience and develop as they complete assignments.
Reliability: Reliability affects how dependably employees work. An unreliable employee may interrupt an assignment.
Loyalty: Salary decisions and other events affect an employee’s attachment to your farm. Low loyalty can lead to a resignation.
Salaries and requests: Each employee receives an individual salary. Salary requests can be reviewed centrally and accepted or rejected individually.
Dismissals and retirement: Employees can be dismissed, resign or announce their retirement as they grow older. The applicable notice periods apply.
Transport priorities: Designate employees for transport work and set their order of priority in the transport management window.

Managing your workforce
Open the dedicated Personnel Management menu with Ctrl + M. It contains the applicant market, employee profiles, training, settings and an overview of your farm’s personnel development.
When starting a supported helper job, an employee selection window shows available staff, their portraits, attributes and professional development. Settings let you adjust various effects and features to your play style. A detailed help section is available in the game.

Compatibility and multiplayer
Personnel Management supports AutoDrive, Courseplay and FollowMe. Courseplay lets you select an available employee for a job. AutoDrive uses employees designated for transport work and follows their assigned priority. FollowMe jobs also require an additional employee for the following vehicle.
The mod supports multiplayer and farm-specific personnel data. Personnel actions are processed by the server, which checks permissions and farm ownership. Existing savegames can still be carried over.
Activity tracking for specialization progress has been improved. However, because of the variety of equipment and mod combinations, recognition cannot be guaranteed in every situation.

What’s new in 1.2.0.0?
Job interviews with initially partially hidden applicant attributes.
More text variants for applicant and employee profiles.
Redesigned menus and dialogs, plus an employee selection window converted to XML.
Clearer status information when activating or deactivating learned specializations.
Improved specialization progress tracking, including short assignments and fractions of minutes.
Revised handling of personnel actions and assignments in multiplayer.
Fixed an issue that could prevent the Personnel Management menu from opening and an issue that could cause regular stuttering.
New and revised texts are available in all supported languages. Translations were created with the help of AI and have not yet been fully reviewed.

V1.2.0.0
NEW: JOB INTERVIEWS
Applicant attributes are no longer fully visible from the start. Initially, a range is shown for one of the three attributes: experience, reliability, or loyalty.
Before hiring, you can interview each applicant. In up to three rounds of questions, you decide which attributes you want to learn more about.
By asking follow-up questions, you can narrow down an attribute’s range and eventually reveal its exact value. An interview can be interrupted and continued later.
The applicant’s salary expectation is revealed after the interview. Their rank becomes visible once their exact experience value is known.
After hiring, any remaining unknown attributes are revealed as the employee spends time on assignments. The time required varies from employee to employee.
Job interviews can be disabled in the settings. Applicant attributes will then be visible immediately.
In multiplayer, other players on the same farm can follow an interview. The first authorized player to open the window takes charge of the interview.

PERSONNEL AND USER INTERFACE
Applicant and employee profiles include more text variants for greater variety.
Activating and deactivating learned specializations in the training menu is now clearer. The current status is shown in the selection.
The employee selection window has been converted to an XML user interface.
Menus and dialogs have been visually redesigned to provide a consistent look.
New and revised texts have been added in all supported languages. The translations were created with the help of AI and have not yet been fully reviewed.

BUG FIXES AND IMPROVEMENTS
Fixed an issue that could prevent the Personnel Management menu from opening.
Fixed an issue that could cause regular stuttering.
Improved specialization progress tracking: short assignments and fractions of minutes can now be taken into account. The elapsed time and known activity of ongoing assignments are included when saving.
Improved and secured the handling of multiplayer actions, farm data, and employee assignments.
Existing savegames can still be carried over.

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