Persistent Tire Tracks V1.2.1.0

Adds persistent tire tracks that remain visible after saving and loading the game.
Tracks are automatically restored when the savegame is loaded.

V1.2.1.0
Changes:
– Rebuilt the core tire track saving and replay system.
– Improved the stability of tire track restoration after loading a savegame.
– Increased the maximum number of restored tire track points from 12,000 to 20,000.
– Optimized tire track restoration by introducing progressive batch replay, significantly reducing FPS drops during loading.
– Added a Replay Cache to reduce unnecessary processing and improve replay performance.
– Reduced tire track point density to eliminate unnecessarily dense point generation.
– Reduced duplicate point recording, resulting in smaller XML save files and lower CPU usage.
– Removed unnecessary debug logging from the release version to improve performance.
– Improved memory usage and reduced CPU load during long gameplay sessions.
– General performance and stability improvements.
Known Issues
– On very large maps or after exceptionally long gameplay sessions, the initial tire track restoration may take a few moments when a large number of tire track points are stored.
– FS25 may still internally classify snow tracks as wet tracks. This does not prevent them from being saved and restored correctly.
– On some maps, the appearance of tire tracks may vary depending on the terrain materials and shaders used by the map.

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Author:
FSClubFIN




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