A 20-level cooperative progression backbone for the Realistic Farming ecosystem. Each farm invests to climb the Co-Op ladder, and every rung unlocks economic modifiers that companion mods read through a shared getter API.
Server-authoritative purchases via the base-game money write; TaxMod audit-only
Level cost scales with the level reached and, from L10 up, a net-worth wealth bracket capped at 1.35x
Recurring money (agronomy report subscription, L14 fleet rebate) settles on the shared Time Guard clock
Modifier getters for WorkerCosts (wages, fatigue), SoilFertilizer and the disease/fungicide layer, and DairyCore (vet, dairy logistics, bulk procurement)
StateLedger / NetworkSync / SettingsHub / Time Guard bridges, all neutral when a companion is absent
26 languages, full multiplayer, admin-only settings
Zero Precision Farming: PF disables only the fertilizer and fungicide getters; the progression stays active
V1.2.0.0
Added
A Pro Staff page on the Realistic Farming Esc menu: your membership, live bonuses, the twenty Co-Op levels as cards (with the current one marked), buying the next level, and the disease flush quote and run. It works on any host.
Scrollable breed tables.
Fixed
The Pro Staff page and the twenty level names are translated into all 25 languages the game supports (they read English everywhere before).
Multiplayer: buying a Co-Op level, running a disease flush and the admin clear reach the server correctly.
The Disease Flush scouts the fields of the farm that runs it.
Editing the HUD in the suite editor works again, and the page legend shows a plain dot between page names (a stray “” is gone).
Required mods:
Network Sync
Settings Hub
State Ledger
Master HUD
Dairy Core
